8/6/2023 0 Comments Mcoc silver centurion tier![]() Note that like Variant 1, Variant 2 also has 9 Quests. In my experience, exploration of Variant 2 was significantly easier than Variant 1, but it is more difficult than the others. Blade, Void, and Archangel are useful if you just spam heavy attacks. ![]() If you are looking for a work-around because you don’t have many XL champs, some people have cleared Variant 2 using the Domino-Red Hulk-Masacre Trinity. Newly released XL champions such as Mojo, Sasquatch, Apocalypse, Immortal Abomination, and Dragon Man are also likely to perform well in Variant 2. Dormammu and King Groot are useful in the chapters where they receive a unique buff. Some of the best XL champions for Variant 2 are Venom, Venom The Duck, Sentinel, Red Hulk, Thing, and Warlock. If you have multiple XL champions ranked up, ideally at least three at 5-Star Rank 4 or better, this could be a great option for your first clear. While you don’t have to play only XL champions, it will make your life a lot easier. Chapter 3 (Science/Cosmic) is particularly difficult if you don’t have the best options such as Void, Thing, Quake, Hulk Ragnarok, Corvus Glaive, Hyperion, and Captain Marvel Movie at a high rank.īecause of overall fight difficulty, and the need for a mature roster, Variant 1 is usually the final Variant you’ll want to tackle.īack Issues Variant 2 – Mystery In The Microrealmsīack Issues 2 is all about the XL champs. I recommend having two to three 5-Star 5/65 or better of EACH CLASS before attempting Variant 1. The average fight difficulty in Variant 1 is also greater than what you’ll see in the other Variants. Chapter 1 allows only Skill and Mutant, Chapter 2 only Mystic and Tech, and Chapter 3 only Science and Cosmic. Variant 1 is the longest Variant in terms of number of quests (9) and total paths, and it requires high-end roster depth because of the class restrictions in each chapter. That being said, let’s take a more in-depth look at each Variant to see which could be right for you. If your roster is thin but you have a few quality villains ranked up (Magneto, Doom, Apocalypse), Variant 6 is probably the way to go. Overall (assuming a developed roster), I think Variant 6 is the easiest Variant and can be fully explored with the fewest number of champions. ![]() As Variants 5-8 have improved rewards over the first four, they are a good place to focus on first. If you pull a few of the right champs, some of the Variants will be much easier for you to complete or even fully explore.Īnother factor is of course rewards. The answer to this will depend on the strength of your roster, as Variants often have specific buffs and restrictions to champions. Now that I’m 100% finished with Variant 8, it’s time for an update! ![]() Variant rewards offer a great way for Summoners to build roster depth. One question I see quite often from progressing Marvel Contest of Champions Summoners, usually those in the middle of Act 5 exploration or newly Cavalier, is about when they should start to tackle Variant (Back Issues) content. ![]()
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